Simulation and Gaming across Borders, Kartoniert / Broschiert
Simulation and Gaming across Borders
- 55th International Simulation and Gaming Association Conference, ISAGA 2024, Christchurch, New Zealand, July 8-12, 2024, Revised Selected Papers
(soweit verfügbar beim Lieferanten)
- Herausgeber:
- Heide Lukosch, Maria Freese, Sebastiaan Meijer
- Verlag:
- Springer, 05/2025
- Einband:
- Kartoniert / Broschiert
- Sprache:
- Englisch
- ISBN-13:
- 9783031865541
- Artikelnummer:
- 12286725
- Umfang:
- 296 Seiten
- Gewicht:
- 452 g
- Maße:
- 235 x 155 mm
- Stärke:
- 17 mm
- Erscheinungstermin:
- 6.5.2025
- Hinweis
-
Achtung: Artikel ist nicht in deutscher Sprache!
Klappentext
.- Crossing Borders by Revisiting Ethical Issues of Simulation and Gaming .
.- Where to begin? Integrating Simulation and Indigenous knowledges to create new approaches. .
.- Understanding Behavioral Differences between Machine Agents and Human Participants Based on How They Play the Energy Transition Game .
.- Accounting for psychological safety in serious game and simulation design.
.- Enhancing Fair Play in Online Gaming: The Development and Implementation of the No More Cheats Anti-Cheat System .
.- Navigating Uncertainty: The Emergence of Effort and Emotion in Tabletop Games.
.- Co-Designing an Applied Game about Volcanic Hazards for a Bi-Cultural Environment: 5 Minute Volcano.
.- Conflicted Courses: A Matrix Game for Course Design .
.- A Framework for Co_Design of Edu Escape-Room Aimed ar Exploring Cultural Idenity.
.- Theory informing practice - theorizing good facilitation practice.
.- The Impact of Participants Motivation and Playfulness for the Facilitation of Simulation Games .
.- Pratiti ...becoming aware: Promoting Simulations and Games on a Global Platform .
.- Analyzing relationship to nature within a game frame .
.- Extraordinarily Large-Scale Gaming for the Youth.
.- How does evaluating the effects of a participatory simulation raise questions about the design intentions of participatory processes that may involve simulation / gaming? .
.- Digital Veggie Mart Game for Nutritional Education and Sustainable Food Supply Chain .
.- How Entrepreneurs Learn about Artificial Intelligence by Using an Analogue Card Game .
.- The Impact of Simulation Games on the Success of Simulation Game Course.
.- Feedback and Biofeedback procedure and results, based on the gearshift engine.
.- Simulating Complex Adaptive Software System Technical Debt.