Jeremiah McCall: Designing Historical Games for Classrooms, Gebunden
Designing Historical Games for Classrooms
- A Practical Guide for Educators
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- Verlag:
- Taylor & Francis Ltd, 07/2026
- Einband:
- Gebunden
- Sprache:
- Englisch
- ISBN-13:
- 9781032599564
- Artikelnummer:
- 12820582
- Umfang:
- 360 Seiten
- Gewicht:
- 650 g
- Maße:
- 229 x 152 mm
- Stärke:
- 21 mm
- Erscheinungstermin:
- 31.7.2026
- Hinweis
-
Achtung: Artikel ist nicht in deutscher Sprache!
Weitere Ausgaben von Designing Historical Games for Classrooms |
Preis |
|---|---|
| Buch, Kartoniert / Broschiert, Englisch | EUR 49,89* |
Klappentext
Designing Historical Games for Classrooms: A Practical Guide for Educatorsis a complete introductory guide for designing analog games and interactive choicebased historical texts for history classes. It is designed to support educators who want to design games or who want to guide and assess student gamemaking projects in history class.
The chapters in this book lead the educator designer through a range of topics, including the core features of historical games, the educational power of using historical games to study history, and the role of playing and designing analog games and choicebased texts in the classroom. It also shows how to design historical analog games (such as boardgames, card games, roleplaying games, and choice-based historical text games designed with Twine) using the Historical Problem
Space Framework as a practical design guide to structure, teach, guide, manage, and assess studentdesigned historical game projects, both analog games and choicebased texts. This book provides sample plans, guidelines, and rubrics for fully implementing studentdesigned historical game projects, and detailed examples throughout this text-from tabletop and choicebased text games-provide practical help for teachers and students.
This applied guidebook will be essential reading for preservice and inservice teachers of Social Studies and History Education. It is a guide for any educator who is looking to design historical games for classroom learning or have their students engage in the critical learning of historical game design.