Interactive Storytelling, Kartoniert / Broschiert
Interactive Storytelling
- 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1-5, 2025, Proceedings, Part II
(soweit verfügbar beim Lieferanten)
- Herausgeber:
- María Cecilia Reyes, Frank Nack
- Verlag:
- Springer, 12/2025
- Einband:
- Kartoniert / Broschiert
- Sprache:
- Englisch
- ISBN-13:
- 9783032124043
- Artikelnummer:
- 12586146
- Umfang:
- 468 Seiten
- Gewicht:
- 703 g
- Maße:
- 235 x 155 mm
- Stärke:
- 26 mm
- Erscheinungstermin:
- 1.12.2025
- Hinweis
-
Achtung: Artikel ist nicht in deutscher Sprache!
Weitere Ausgaben von Interactive Storytelling |
Preis |
|---|---|
| Buch, Kartoniert / Broschiert, Englisch | EUR 89,80* |
Klappentext
.- Exploring the Influence of Narrative in VR Games: Players Gameful Experience and Empathy.
.- A Shared Field of Perception: Voice Over and Focalisation in Extended Reality (XR).
.- Meet Daiyu in The Era of GenAI: Using LLMs to Remediate Classics into Interactive Digital Narratives.
.- Mixed Initiative Comic Making in the Wild: Taking an Artist's Approach out of the Studio.
.- Social Robots Against Bullying- Effects of Embodiment and Interactivity on Social Story Experience and Efficiency.
.- Designing for environmental citizenship: Insights from combining immersive VR and dialogue-based activities.
.- Design, Reflect, Create: Game Poem Practices with Generative AI Tools.
.- The Curious Case of Alan: Provocative Dialogue and Puzzle Play for Reflecting on GenAI in Informal Learning.
.- A Culturally Sensitive Interactive Digital Narrative to Promote Bodily Awareness Among Afghan Women.
.- LLM-Powered NPCs.
.- Interactive Narratives for Resilience: Designing a VR-Based Transmedia Learning Intervention for Earthquake Preparedness in Indonesian Schools.
.- "It's often feeling nothing..."': Evaluating LLMs for Mental Health Literacy interventions with College Students.
.- From Testimony to Immersion: The Design and Production of Realidad Helicoide.
.- Designing for Ideological Flexibility: Tracking Perspective Shifts in an Educational IDN.
.- Post game character prequels in educational Tabletop RPGs: Enhancingcharacter identification with Interactive Digital Narratives.
.- Engagement or Distraction? Examining the Impact of Narrative Elements and Player Audience on Experience of Logic Grid Puzzles.
.- Video Feedback as a Model for Emergent Narrative.
.- Complementing historical interpretation narratives with conceptual maps.
.- Creative Practice as Research: Reenacting Trauma and Haptic Visuality Approach in Cinematic Virtual Reality Documentary-- The Road to Yesterday.
.- When Worlds Wink Back: Reflexive World-Building and the Epistemology of Player Conspiracy in Honkai: Star Rail.
.- From Simulation to Collaboration: Lessons from Designing an Interactive Narrative about a Character living with Aphasia.
.- Evaluating Retellings as a Design Goal for a Fighting Game.
.- Searching Playtrace Data to Identify and Evaluate Dramatic Arcs in Game Systems.
.- Human--AI Co-Creativity in Storytelling: A Scoping Review of Literature, Education, Media, and Interactive Systems.
.- Sounds safe?-- an initial investigation into the potential of sound within the cozy games genre.
.- Building English Writing Confidence in Adult Learners: A Pilot Study on a Telegram-Based Text Detective Game.
.- Fides Machina: Exploring Fluid Agencies in a Narrative Game of Trust.