Innovations for Community Services, Kartoniert / Broschiert
Innovations for Community Services
- 25th International Conference, I4CS 2025, Munich, Germany, June 11-13, 2025, Proceedings
(soweit verfügbar beim Lieferanten)
- Herausgeber:
- Sebastian Zielinski, Gerald Eichler, Christian Erfurth, Günter Fahrnberger
- Verlag:
- Springer, 06/2025
- Einband:
- Kartoniert / Broschiert
- Sprache:
- Englisch
- ISBN-13:
- 9783031942624
- Artikelnummer:
- 12315325
- Umfang:
- 496 Seiten
- Gewicht:
- 744 g
- Maße:
- 235 x 155 mm
- Stärke:
- 27 mm
- Erscheinungstermin:
- 2.6.2025
- Hinweis
-
Achtung: Artikel ist nicht in deutscher Sprache!
Klappentext
.- Invited Papers.
.- What Will Artificial Intelligence Do on Its Own? Intrinsic and Emergent Goals in Optimization and Artificial Intelligence.
.- Full-Stack Quantum Computing and Distributed Systems: A Community-Centric Approach.
.- More Than Just Passwords: The Social Impact of Security Awareness.
.- Recognition and Verification.
.- A Pluggable Authentication Module for E-Mail as a Secure Additional Authentication Factor.
.- TRYOLO: A Transformer-Based Real-Time Object Detection Model for UAV Images.
.- Automated Text Classification in Maturity Models Using Transformer Architectures: An Encoder-Based Approach.
.- Computational Intelligence.
.- Accelerated VQE: Parameter Recycling for Similar Recurring Problem Instances.
.- Fair Benchmarking Combinatorial Optimization Solvers in the Era of Emerging Computing Paradigms.
.- Artificial Intelligence Application Scenarios Considering Objective and Subjective Influence Factors for Industrial Solutions in Supply Chain Management.
.- Data Processing.
.- Real-time Energy Data Aggregation for Energy Communities.
.- On Self-Improving Token Embeddings.
.- Data Mesh and Data Space: a Comparative Analysis with a Focus on Governance.
.- Quantum Computing.
.- Toward Quantum Annealing for Multi-League Sports Scheduling.
.- Optimizing Initial Qubit Mappings under Fixed Gate Error Rates Using Deep Reinforcement Learning.
.- Learning QUBO Formulations from Data.
.- Public Sector.
.- A Multi-Modal Data-Driven Dashboard for Enhanced Public Health Surveillance and Awareness.
.- Digital Sovereignty of the ICT Supply Chain: Demonstrating Digital Sovereignty in Real-World Scenarios.
.- Evolution of Affordable Surveillance Systems for Patients With the Integration of Smart Health Sensors.
.- Serious Games.
.- Bring Your Own Bug: Enabling User-Generated Content in Serious Games for Industrial Cybersecurity and AppSec Education.
.- From Paper to Pixel: The Digitalization of a Serious Game.
.- Cities as Innovation Ecosystems - Game to Enhance City Learning through Stakeholder Collaboration.
.- Information Security.
.- A Simulation-Oriented Approach to Securing Logistics Processes Based on the NIST CSF and OODA Loop.
.- Designing and Implementing an Educational Game for Cyber Planning Building on Cyberspace's Layers.
.- Cybersecurity Awareness Education by Making Ransomware Tangible Securely - The Beginning.
.- Community Challenges.
.- MAD-HOT: Mixed Rate DDoS Attack Detection in IEEE 802.15 4e / TSCH Networks Using Hoeffding Optimized Trees.
.- Intelligent Vehicle Detection System.
.- Challenges in Scaling Agile Frameworks and Ways to Address Them with Scaled Agile Framework (SAFe) and Scrum of Scrums (SoS).