Disability and Video Games, Kartoniert / Broschiert
Disability and Video Games
- Practices of En-/Disabling Modes of Digital Gaming
(soweit verfügbar beim Lieferanten)
- Herausgeber:
- Markus Spöhrer, Beate Ochsner
- Verlag:
- Springer, 12/2024
- Einband:
- Kartoniert / Broschiert
- Sprache:
- Englisch
- ISBN-13:
- 9783031343766
- Artikelnummer:
- 12145162
- Umfang:
- 380 Seiten
- Gewicht:
- 491 g
- Maße:
- 210 x 148 mm
- Stärke:
- 21 mm
- Erscheinungstermin:
- 20.12.2024
- Hinweis
-
Achtung: Artikel ist nicht in deutscher Sprache!
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Klappentext
This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "disabled" gaming and that preconceives users as either "able-bodied," "normal" or as "disabled," "deficit," or "unable to play," our central premise is that dis / ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i. e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.
