Computer Games, Kartoniert / Broschiert
Computer Games
- Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires,
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- Herausgeber:
- Tristan Cazenave, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius
- Verlag:
- Springer, 05/2016
- Einband:
- Kartoniert / Broschiert, Paperback
- Sprache:
- Englisch
- ISBN-13:
- 9783319394015
- Umfang:
- 192 Seiten
- Nummer der Auflage:
- 16001
- Ausgabe:
- 1st edition 2016
- Gewicht:
- 317 g
- Maße:
- 239 x 159 mm
- Stärke:
- 15 mm
- Erscheinungstermin:
- 12.5.2016
- Serie:
- Communications in Computer and Information Science - Band 614
- Hinweis
-
Achtung: Artikel ist nicht in deutscher Sprache!
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Klappentext
This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.
The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.