Adam Palmquist: Universal Design in Video Games
Universal Design in Video Games
Buch
- Active Participation Through Accessible Play
lieferbar innerhalb 2-3 Wochen
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EUR 175,23*
Verlängerter Rückgabezeitraum bis 31. Januar 2025
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- Springer International Publishing, 04/2024
- Einband: Gebunden, HC runder Rücken kaschiert
- Sprache: Englisch
- ISBN-13: 9783031305948
- Bestellnummer: 11843044
- Umfang: 320 Seiten
- Auflage: 2024
- Gewicht: 647 g
- Maße: 241 x 160 mm
- Stärke: 23 mm
- Erscheinungstermin: 23.4.2024
- Serie: Human¿Computer Interaction Series
Achtung: Artikel ist nicht in deutscher Sprache!
Klappentext
As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society.Developing a universal designed game involves more than adding a cast of diverse characters. Games with universal design, at their core, are experiences that are designed from the ground up to be accessible to everyone through mechanics, options, and user experience.
This book explains the meaning and need for universal design in video games and sheds light on important disciplines. Researchers define a universal designed game as a video game that actively welcomes all players. When players connect authentically with a video game, they re much more likely to engage with the content. Conversely, when players can t physically play a game, or don t see characters that look like them, they feel isolated and miss out on beneficial opportunities to learn and collaborate. Universal design maximizes the impact of playing games, for instance, by ensuring that they re accessible, empowering and representative for every participant.